OpenGL 4.6 is the latest version of the Khronos OpenGL royalty-free open standard 3D graphics API, released on July 31st, 2017. On that day NVIDIA provided. OpenGL 3.3教程翻译 OpenGL 3.3 Tutorial Translation 项目简介 Introduction. 此项目致力于将Arnaud Masserann等所著在线课程《Tutorials for OpenGL 3.3 and later》翻译为简体中文版。原版英文课程链接www.opengl-tutorial.org。 This is the Chinese translation project of Tutorials for OpenGL 3.3 and later.
A Free Solid Graphics Engine for Everyone to Use
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OpenGL is as the name implies an open source graphics API (application programming interface). It provides hardware rather than software rendering meaning it accesses the graphics card and provides quality rendering not bound by the CPU. This tool is almost always used for scaling vector graphics both 2D and 3D and is available on every common operating system today.
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- Very widely supported
- Very fast
- Somewhat easy to learn
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